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Dirt Showdown crash on launch [SOLVED]
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ilightwas
n00b
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Joined: 07 Jul 2020
Posts: 1

PostPosted: Tue Jul 07, 2020 8:53 pm    Post subject: Dirt Showdown crash on launch [SOLVED] Reply with quote

Hello guys, I'm new here and a recently new gentoo user. This is my first post so feel free to correct me or let me know of anything wrong. Also English is not my first language so pardon me on any misspelling.

So usually I manage to find out the answers by myself digging in the net but in this case I don't know what it could be. The funny thing is that I actually didn't want to play the game per say..

When I first installed the system and steam after, in my library it was one of first native games that popped up, so naturally I tried to run it first. I was a bit shocked it didn't, at first I thought something was wrong with the system but after trying tomb raider 2013 and seeing it run perfectly among another few games(some with proton) I saw that it was something up with it specifically.

I later installed steam and the game on Arch and it ran just fine.

Some stuff that I researched but couldn't find a solution

https://wiki.gentoo.org/wiki/Steam/Games_troubleshooting#DiRT_Showdown
https://forums.gentoo.org/viewtopic-t-1034742-start-0.html
https://forums.gentoo.org/viewtopic-t-1052678-start-0.html
https://github.com/anyc/steam-overlay/issues/159

So the game seems to use the eON translation layer which I don't know much about.
Here are some logs from it considering a clean install, then a second run and at last with -safemode parameter

first run https://gist.github.com/ilightwas/549db7677004099aed9832fd8a207c9d
second run https://gist.github.com/ilightwas/f979a42a74b24b51f4d4df2db82134d4
safemode https://gist.github.com/ilightwas/5f6a86949e5e4ba2959c41cf4e0e50bb

steam logs starting it, hitting play, game crashing on launch, closing steam.
https://gist.github.com/ilightwas/3d019dc95541f62cef3c1e07b999a896

So far I didn't see a problem with other games, everything working beautifully, only this mystery with this game.

EDIT:
After researching more about similiar problems with other games I figured it out. Rebuilding the following with -mstackrealign
Code:
sys-libs/glibc
x11-libs/libxcb
media-libs/openal
media-sound/pulseaudio

more details
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=887169
https://forums.gentoo.org/viewtopic-t-1074698-start-25.html

EDIT:
Actually after some more testing I only needed to rebuild
Code:
sys-libs/glibc
to get it working without issues.
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