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Rise of the Tomb Raider crash on start
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sebaro
Veteran
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Joined: 03 Jul 2006
Posts: 1138
Location: Romania

PostPosted: Sat Apr 18, 2020 7:49 pm    Post subject: Reply with quote

Just downgrading ALSA doesn't fix the game for me.
Code:

/var/db/pkg/media-plugins/alsa-plugins-1.2.1
/var/db/pkg/media-libs/alsa-lib-1.2.1.2
/var/db/pkg/media-sound/alsa-utils-1.2.1


Code:

Thread 19 "SDLHotplugALSA" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fff077fe700 (LWP 14418)]
0x00007ffff73f7cab in ALSA_HotplugThread ()
   from /home/Games/Steam/steamapps/common/Rise of the Tomb Raider/bin/../lib/libSDL2-2.0.7.so

I had to replace the game libSDL2-2.0.7.so with the system one to make it work.
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swanson
Tux's lil' helper
Tux's lil' helper


Joined: 04 Jun 2004
Posts: 131
Location: Edinburgh, Scotland

PostPosted: Sat Apr 18, 2020 9:48 pm    Post subject: Reply with quote

Ah, yes, forgotten I'd done that too without success - creating a symbolic link in place pointing to system library as Feral binaries link to their specific version. Thanks for pointing that out.

Note that Feral apply two patches to libsdl2 which is why they force their own outdated version. I patch libsdl2 with the Feral fullscreen patch in SDL bug 3717 but didn't bother with their revert of key input patch for some spurious Steam overlay bug losing input.
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Hyper_Eye
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Joined: 17 Aug 2003
Posts: 455
Location: Huntsville, AL.

PostPosted: Tue Apr 28, 2020 2:42 am    Post subject: Reply with quote

Downgrading ALSA worked for me as well. Thanks for figuring it out! That was driving me crazy.
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piep
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Joined: 10 Feb 2019
Posts: 15

PostPosted: Mon Jul 06, 2020 4:08 am    Post subject: Reply with quote

imagine i had to add surround config (6channels) in asoundrc in order to get dx:md working with dmix. Kinda crazy, because the first thing everyone tends to blame at first (me included) is the GPU or something relative to it.
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Hyper_Eye
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Joined: 17 Aug 2003
Posts: 455
Location: Huntsville, AL.

PostPosted: Sat Oct 03, 2020 7:03 am    Post subject: Reply with quote

Where do we seem to stand on this? The 1.2.1 libs are no longer available in portage. I have 1.2.3.2 installed and the game does not start.

Edit: I downgraded to 1.2.2-r1 and it resolved the issue. This fixed Torchlight 2 as well.
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Hu
Moderator
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Joined: 06 Mar 2007
Posts: 16018

PostPosted: Sat Oct 03, 2020 3:32 pm    Post subject: Reply with quote

One option would be to bisect the alsa-libs code to identify the specific commit that is relevant to whether the games work or fail. Currently, you know which releases work/fail, but there are many commits in each release, so you do not know the minimum change necessary to switch between success/failure.

If you find that minimum change, you can make a more informed decision about whether this is a bug in alsa-libs or a bug in the game. Also, once you know which commit is relevant, you may have the option of reverting just that commit in newer releases to make them work while you wait for a real fix.
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